Here you will find out about flood fill calculation in C and C++.
Flood Fill is a seed fill calculation like Boundary Fill calculation however at times when it is required to
fill in a region that isn’t characterized inside a solitary shading limit we use flood fill rather than a limit fill.
For this reason, we can make a capacity or we can utilize a predefined work in the graphics.h header record which takes 3 contentions:-
floodfill(x,y,color)
In Flood Fill calculation we start with some seed and look at the neighbouring pixels,
anyway pixels are checked for a predetermined inside shading rather than limit shading and is
supplanted by another shading. It tends to be finished utilizing 4 associated or 8 associated locale strategy.
Underneath we utilize 4 associated locale recursive calculation to actualize this calculation.
Calculation
Make a capacity called as floodFill (x,y,oldcolor,newcolor)
void floodFill(int x,int y,int oldcolor,int newcolor)
{
if(getpixel(x,y) == oldcolor)
{
putpixel(x,y,newcolor);
floodFill(x+1,y,oldcolor,newcolor);
floodFill(x,y+1,oldcolor,newcolor);
floodFill(x-1,y,oldcolor,newcolor);
floodFill(x,y-1,oldcolor,newcolor);
}
}
//getpixel(x,y) gives the color of specified pixel
Rehash until the polygon is totally filled.
Stop.
Program for Flood Fill Algorithm in C and C++
C Program
#include<stdio.h>
#include<graphics.h>
#include<dos.h>
void floodFill(int x,int y,int oldcolor,int newcolor)
{
if(getpixel(x,y) == oldcolor)
{
putpixel(x,y,newcolor);
floodFill(x+1,y,oldcolor,newcolor);
floodFill(x,y+1,oldcolor,newcolor);
floodFill(x-1,y,oldcolor,newcolor);
floodFill(x,y-1,oldcolor,newcolor);
}
}
//getpixel(x,y) gives the color of specified pixel
int main()
{
int gm,gd=DETECT,radius;
int x,y;
printf("Enter x and y positions for circle\n");
scanf("%d%d",&x,&y);
printf("Enter radius of circle\n");
scanf("%d",&radius);
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
circle(x,y,radius);
floodFill(x,y,0,15);
delay(5000);
closegraph();
return 0;
}
C++ Program
#include<iostream.h>
#include<graphics.h>
#include<dos.h>
void floodFill(int x,int y,int oldcolor,int newcolor)
{
if(getpixel(x,y) == oldcolor)
{
putpixel(x,y,newcolor);
floodFill(x+1,y,oldcolor,newcolor);
floodFill(x,y+1,oldcolor,newcolor);
floodFill(x-1,y,oldcolor,newcolor);
floodFill(x,y-1,oldcolor,newcolor);
}
}
//getpixel(x,y) gives the color of specified pixel
int main()
{
int gm,gd=DETECT,radius;
int x,y;
cout<<"Enter x and y positions for circle\n";
cin>>x>>y;
cout<<"Enter radius of circle\n";
cin>>radius;
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
circle(x,y,radius);
floodFill(x,y,0,15);
delay(5000);
closegraph();
return 0;
}
Remark beneath on the off chance that you have inquiries or discovered anything inaccurate in an above flood fill calculation in C and C++.