# Python program to design a dice throw function

An example of random.choice() in Python: Here, we will figure out how to plan a capacity that can be utilized as bones toss and the capacity will restore an irregular incentive between 1 to 6?

Here, we are going to manufacture bones() work utilizing python. The program is so straightforward as a basic program for characterizing a capacity. The capacity is going to utilize an inbuilt library naming irregular. This irregular library encourages us to pick an arbitrary estimation of the variable inside the range.

``````    random.choice([1,2,3,4,5,6])
``````

The above capacity will pick an irregular incentive with a likelihood of 0.167 each, for example, all are free to one another which will fill in as bones.

### Code:

``````import random

# function definition "dice"
# it will return a random value from 1 to 6
def dice():
return random.choice([1,2,3,4,5,6])

# main code
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
print('DICE THREW : ', dice())
``````

### Output:

``````DICE THREW :  5
DICE THREW :  3
DICE THREW :  5
DICE THREW :  4
DICE THREW :  3
DICE THREW :  5
DICE THREW :  3
DICE THREW :  3
DICE THREW :  4
DICE THREW :  6 ``````